Driftwood
I can’t think too good right now. –––––––––– When life starts getting difficult to face, it’s a natural tendency to try to section off a bite-sized chunk of self-destruction, to burn a piece of ourselves in effigy. Destroy a piece…
I can’t think too good right now. –––––––––– When life starts getting difficult to face, it’s a natural tendency to try to section off a bite-sized chunk of self-destruction, to burn a piece of ourselves in effigy. Destroy a piece…
This week was a music week. I had naively assumed that, because a lot of the music I’d worked on in the past had gone fairly fast and easy, that this track would be no different – oh, it’s real…
Adventures are everywhere. Monsters are everywhere. Dangers that aren’t dangerous lurk around every corner, and exotic locations all across the world are apparently always a day’s drive away. The legends are true. The legends are always true. In The Mighty…
Well, the crouch attack animation ended up being much more work than I had previously anticipated. I had expected it to take a day or two to get it finished and implemented, but it ended up taking the better part…
When we create, most of our work is never seen. Most of what we pour into our art is too dense and sinks to the bottom, where, though it cannot be observed directly, somehow its presence is still felt. It’s…
We are connected, each day to the last, by the path of our history. Your memories are the map, and every so often you compare the landmarks of your life against what you see on that map and, invariably, if…
This attack animation turned out to be the most challenging since I did the run cycle, but I think I’ve gotten it, if not necessarily perfect yet, pretty dang good. Good enough that I’ve decided to move on to the…
Sitting in front of my computer at night, I can perfectly envision the reaction – the overlap, the rejection, the vector of projection, the object of collision – but I can’t make it happen quite the way I want. It’s always…
All things are relative. There’s a phenomenon that’s been ongoing in the music industry for the last 30 years called the Loudness War. It goes like this: Audio producers are pressured, both internally and externally, commercially and artistically, into creating…
Well, for the most part it was just another week of hammering away at collision problems. I actually feel like I’m making steady progress on that front: The character tracks the surface of slopes mostly correctly now, and I actually…