The Problem Machine Random Routine
So, last week at around this time I made a post discussing how trying to control how we experience things too tightly can easily lead into us never experiencing them at all. I trailed off at the end with a…
So, last week at around this time I made a post discussing how trying to control how we experience things too tightly can easily lead into us never experiencing them at all. I trailed off at the end with a…
It’s been an odd week. It kind of feels like almost no time has passed at all since the last DevBlog update. Being inside my head sometimes is like some kind of reverse Narnia where I spend what feels like…
The more we think about how we tend to experience art, the more we’re forced to notice how little of our experience comes from the piece itself. This is not to devalue the importance of artistry or artifice, but to…
There are a lot of reasons for procrastination. I write these words at 4 in the morning. They are scheduled to be uploaded in 6 hours, at 10 am. Realistically, I had all day, all week even, to write these…
It ain’t easy. I want to create, I want to make amazing and touching and wondrous art every day, live a life of endless and boundless creativity – that’s what I tell myself. It is so much easier to tell…
I’ve been feeling really tired. I’m not sure whether it’s the weather, shakeups in my day-to-day life, or just another goddamn random mood swing, but right now it’s hard to get the things I want to do and need to…
Things stop me from creating. Most of them stem from myself, seemingly, but that may be an illusion: If the thing we are trying to achieve must be routed through one’s heart, as with the process of creation, then it…
So, as implied by the last update, right now I’m taking a hard look at what needs to be done to get this game into an alpha phase: Getting everything so that it works on the most fundamental level, ready…
After how quickly and intensely I progressed during TIGJam, this week felt like a slog through molasses, but looking back on it things actually went pretty decently. I’ve got a basic menu system implemented now, which isn’t much to look…
Something I’ve been thinking a lot about recently is how games and other works ask us to engage with them. Each work of art exists within a greater context, and how we parse the messages those works engender is affected…