Principles
Playing through Titan Souls, I was impressed by the constraints that the designers had chosen to work within. The concept of Titan Souls is that it’s a game where you can die in one hit or win in one shot,…
Playing through Titan Souls, I was impressed by the constraints that the designers had chosen to work within. The concept of Titan Souls is that it’s a game where you can die in one hit or win in one shot,…
Well, I brought this up in yesterday’s post, but this week has basically been a long exercise in not getting anything done, and I’m still figuring out how I feel about that. On the one hand, i recognize that sometimes…
This week I did an experiment: I streamed playing a game for two hours every day, 8am-10am PST. Originally I’d intended to stream Dark Souls 3, but it turns out my computer can’t run it. I thought my computer would…
This was not a good week for me. Progress-wise, I have two tilesets that are maybe about 25% done on average, the tree wood tileset and the stone tileset. A new challenge has emerged with both of these: Due to…
In this post I take a more in-depth look at the design of Undertale. If you haven’t played the game yet I’d strongly recommend doing so before reading, since I pretty much spoil the entire story, and also just generally…
This week was largely spent developing a dirt tileset, the second of the three main tilesets I’ll be using in the first section of the game. It’s not perfect. If you’re used to looking at tiles, the repetition in the…
I got the piece I wanted to post today up to around 1300 words, with 2/3rds of the outline left to fill, and realized I wouldn’t be able to finish it in time.That’s okay, though, because I just finished a…
This week I developed a very simple but powerful addition to the tile editor: Channel toggles. Each tile in a level holds three values, the collision shape of the tile, the graphics bank to draw from, and the index of…
I played Undertale and I’m not sure if I’m going to actually be able to write about it. It’s a remarkable game, but I don’t know what to remark. I guess I’ll try, even though I’m sure people have written a…
This week was mostly just working on the grass tileset, small tweaks to make the transitions seamless, big tweaks to give more of a sense of light and atmosphere. While I had directional lighting in mind a bit with the…