Join the Madness DevBlog, June 2022 – Worries
It feels like progress has really slowed down recently. I think that has a lot to do with what sorts of work on the project feel like progress and which don’t. A lot of the last week or so has…
It feels like progress has really slowed down recently. I think that has a lot to do with what sorts of work on the project feel like progress and which don’t. A lot of the last week or so has…
This has been a productive month, though much of that productivity has been invested into small tweaks and improvements that it’s hard to say much about. As I continue work on this project, I’ve been trying to develop better and…
I don’t like spell-casting much in games. If I get the option between playing as a character who uses physical weapons and one who uses magic I will almost always choose the former – which is a bit odd when…
At the time of last month’s development update, I’d just managed to finalize the layout of the inventory screen, but was struggling to get it fully implemented. After much strife I managed to figure out enough of Unity’s UI system…
Solving a problem is one of the most satisfying sensations in the world. Often this satisfaction is preceded by hours, days, months, or years of tedium and frustration as we struggle to understand the problem, collect the tools and skills…
“In my restless dreams, I see that town.” I miss Silent Hill. The games are still around, of course, and perhaps I ought to replay them – but you can’t really go back, and any replay is going to be…
March is over, marking the one-year mark since I started working on this project – a project which was originally meant to last one month. I’m not sure how to feel! Obviously I didn’t expect this game to take this…
As a rule, I usually avoid writing about “fun.” I don’t feel “Fun” is a very useful term for analyzing game design – it’s poorly defined, it’s subjective, it’s regarded as a self-evidently good thing to have. In short, “fun”…
Several months ago, I had the idea that I was almost done with the initial vertical slice of the game, and wanted to push to make that happen. Now I’m a month away from the one-year anniversary of the project,…
For the past few months, the higher-ups at game company after game company have announced that they’re going to be integrating NFTs (Non-Fungible Tokens) into their games. For those unfamiliar with the concept (probably not as many of you as…