Join the Madness DevBlog: May 2021
I ended up spending about half of May visiting family, since I finally got vaccinated, so I don’t have a ton of new progress to share right now – but I do have a number of new ideas, and there’s…
I ended up spending about half of May visiting family, since I finally got vaccinated, so I don’t have a ton of new progress to share right now – but I do have a number of new ideas, and there’s…
As usual, everything has taken longer than expected. I started with creating the blur and outline effects. There are lots of tutorials and examples for effects like this out there, but none of them were entirely suitable – they tended…
The study of game design is, to a significant degree, the study of education. Much as the joy of gameplay lies in the sensation of learning and practicing, the skill of creating that joy in others is similar to that…
There are two kinds of bad procedural content: The first is the generic kind, made by connecting a bunch of random rooms and hallways together, all technically unique but functionally identical. The second is made by connecting pre-authored pieces together…
After you spend a little while doing creative work, you tend to notice certain themes recurring throughout your creations. I have written here about my current project, EverEnding, but seldom in terms of its story and themes – I haven’t…
This was not the best month for the project so far. As last month ended I was quitting caffeine and consistently having my ass kicked from the fatigue of doing so, and the tail end of that continued into this…
I’ve been thinking about empathy, and about the role it plays in game design. There’s a fair amount of discussion of ‘empathy games’ – games created by and from the perspective of marginalized creators, games created to push you into…
At the conclusion of last month’s DevBlog, I mentioned I’d be spending a couple of weeks house-sitting, and that I wasn’t sure what sort of work I’d be able to get done during that time but that I hoped to…
Last month I had just started working on a system for transforming the color of sprites. I finished it pretty early on into this month, and immediately afterward made an post-processing effect which performed the same effect but across the…
Well, for once something I thought would take a week actually took a week! The intro came together pretty quickly since I had it all planned out, and I had most of the timeline together within a day or two.…