Lighthouse
I took a vacation. This vacation ended up being artificially extended by a nasty cold and some other medical issues at the start, so now as I sit here it’s been two weeks of more or less complete non-productivity at…
I took a vacation. This vacation ended up being artificially extended by a nasty cold and some other medical issues at the start, so now as I sit here it’s been two weeks of more or less complete non-productivity at…
Well I seem to be sick, so that’s not helping any with getting stuff done. Nevertheless, I have all of the player attacks working properly and the test enemy attack working. Both need a bit of polish: Some collisions seem…
This was not my most productive week. Between a heatwave and a charity game speedrunning marathon, I found it very easy to become distracted and very difficult to maintain focus – wait, those mean the same thing. So you see…
I hadn’t really thought about level hazards much, but I decided that a platformer really isn’t a platformer without spikes. Ideally I’d want them to be in the tile editor, rather than entities like enemies which are placed individually, so…
So apparently slow weeks with only moderate productivity are just kind of where I’m at right now. I’m comfortable blaming that on Summer, at least partially. At this point I’ve started settling with just getting a few frames of animation…
Another slow week, primarily working on animation stuff. Most of the animation work wasn’t very good either, but eh once I create it it becomes easier to make it good, so still progress. Added turning animation to the walk cycle.…
Well I got the general case solution working, and I got all of the code I’d already written for the entity behavior copied over to where it needs to be, and I built it all and it all runs more…
Another week on programming this entity’s behavior. A few days in and I was getting close to having it all working when I ran into the dread disease programmitis, bane of programmers everywhere. No I’m not talking about carpal tunnel…
I started working on all of the behavioral programming stuff, then I got completely sidetracked for a couple of days when I realized that I didn’t have any centralized document with all of my story content in plain language. Up…
I’ve kind of been bouncing back and forth between making animations for this entity, trying to refine and build out the behavioral code, and going back and building out a production schedule. Animation-wise, I created a looking-around idle animation, a…