EverEnding DevBlog 163: Vacation
I’m a few thousand miles away from home and very busy this week, so uh, no progress to report. No dev to blog. Updates resume next week.
I’m a few thousand miles away from home and very busy this week, so uh, no progress to report. No dev to blog. Updates resume next week.
Well, another year passed, as they tend to do. And, as is common, I’m taking this as an opportunity to step back a bit and appraise where I’m at, both with this project and more generally. What have I achieved…
There are two reasons I didn’t get a lot done this week. One is pretty predictable: There was a holiday, and I spent some time on holiday stuff. It was pretty good. The other reason is that I spent a…
Making a lot of progress on AnxEdit, though I bogged down for a couple of days on the particulars of dragging and dropping frames on the timeline. It turns out things get a bit less intuitive when you add the…
Worked on AnxEdit this week. It’s kind of remarkable how much more quickly I can work when the territory is familiar – this really shines a spotlight on how much of the work I was doing before was actually sitting…
After a few days spent fixing some really sneaky and insidious bugs in the animation system, I’ve started in on creating an animation editor. Since the save file format of my animation files is .anx (animation xml), I’m calling this…
I have gotten very very little done over the last couple of weeks. I don’t feel super guilty about it or anything, because I’ve actually been pretty busy, first with a road trip to visit family and then with Thanksgiving…
Well I was supposed to put up a devblog yesterday, and through a unique cocktail of procrastination and forgetfulness I didn’t get around to that. So here it is a day late. Part of the reason is I wanted to…
Spent this week just going through the animations for the mask entity and changing them to be holding a spear instead of a knife. Very boring work, but necessary if I’m going to make the alternate spear version. Fortunately this…
Spent the first couple of days this week working on the character design. Once I got the idea down I stopped work on the picture, so it’s still kind of sketchy – which, with the digital painting style I was…