Category Narrative Design

Gray Areas

In games, actions have consequences. This is broadly true in all cases: The game is defined by its reactions to the actions you take within its spaces. However, when we talk about games – and when games talk about themselves…

Symbolic

We operate by symbols. Everything we think we see is, by the time we perceive it, converted from the light that enters our eyes into a collection of ideas, into symbols for objects and creatures we know – or, for…