Very Funny Mister
So for the last couple of weeks I’ve been experimenting with these shorter-form essays, 300-500 words, and for the most part I’m really digging the results. 500 words is the perfect length, I think, to capture an idea, and usually…
So for the last couple of weeks I’ve been experimenting with these shorter-form essays, 300-500 words, and for the most part I’m really digging the results. 500 words is the perfect length, I think, to capture an idea, and usually…
One of the criticisms I often see levied at World of Warcraft and other such MMORPGs is people saying that playing them is ‘like work.’ By this they mean, I believe, that the gameplay involves a lot of more-or-less tedious…
A thing that many people say about video games is that they are empowerment fantasies. This is apparently axiomatic. I have never seen it challenged. Is that why we play video games? I believe that this grazes against the truth, but…
Game genres are a strange and many-splendored thing, a grab-bag of features and perspectives and settings which came together through common usage and convention. The games came first, then the words to describe those games, then the genre classifications built…
“If your idea of a home security system is a pit full of lava– you might be a supervillain.” Games are simulations. They may not be simulating reality in any substantial way, but by their nature as systems they are internally…
(This is a follow-up to my previous essay on conceiving a game as the intersection of three spaces, world space, design space, and narrative space. If you haven’t yet, you should go back and read it now.) Regardless of how…
The first essay I wrote for Problem Machine described experiencing the design of a game in a sense analogous to exploring a physical space, as well as drawing comparisons between exposing game design elements (clumsily) and exposing narrative elements. I’d…
I am super tired today, so rather than a new essay I’m going to be sharing with you the work I’ve done so far on a project for this site. This is the start of a glossary of gaming terms…
I’m not going to claim that the concept of self-expression in games is a new one. There’s always some new game coming out boasting its level of customization which allows players to express their personalities in new and exciting ways…
“And maybe we’ll get lucky and we’ll both live again, well I don’t know, I don’t know, I don’t know, don’t think so.” I am sitting in front of my computer trying to write an article. I am confident that…