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Problem Machine
  • Criticism, Essays, Game Design, Life in the Machine, Narrative Design, Personal, Playing Games, World Design, Writing

Cave Stories

Cave Story was an important game for me. It was playing Cave Story, 6 or 7 years ago, that made me realize that I still liked games– that, in that respect at least, it wasn’t me that had changed, but…

  • Problem Machine
  • April 17, 2013
  • 1 Comment
  • Diagnosticism, Essays, Game Design, Playing Games

Folding Space

Recently, games-wise, I’ve been taking a bit of a break from my usual artsy and the pretentious indie fare to play a bit of Poker. Poker Night at the Inventory that is– what, did you think I had the money…

  • Problem Machine
  • April 15, 2013
  • 1 Comment
  • Personal, State of the Machine

State of the Machine: April 2013

A lot’s been happening with the blog. A few days ago, I was featured on WordPress.com’s Freshly Pressed feed, and I’ve gotten a staggering influx of traffic. Well, staggering by my standards anyway, My follower count has quadrupled since then,…

  • Problem Machine
  • April 13, 2013
  • 1 Comment
  • Development, Game Design, Music, Narrative Design, World Design, Writing

Eve DevBlog 29: Pandemonium

I spent most of the time I had available this week planning out Pandemonium– It was an incredibly chaotic week, all told, and I wish I’d been able to get more work done than I did, but I’m quite excited…

  • Problem Machine
  • April 12, 2013
  • 1 Comment
  • Essays, Game Design, Life in the Machine, Personal

Finding Ways

All too often, when I start writing a post, I do not know where I’m going with it. I drop thoughts like breadcrumbs to lead my way, and their relationship to each other forms a constellation that casts light on…

  • Problem Machine
  • April 9, 2013
  • Art Design, Diagnosticism, Essays, Game Design, Narrative Design, Playing Games

The Shape of Things

Isn’t it strange the effect that shapes can have on us? Where do they depart from abstract form and become meaningful and evocative? A cylinder, with a bit of reshaping, begins to look like a thigh… and, once we begin…

  • Problem Machine
  • April 7, 2013
  • 2 Comments
  • Animation, Development, Game Design, Narrative Design

Eve DevBlog 28: Half Lives

This week I was more or less constantly harried by real life obligations and stresses which made work on the project difficult. I kept my head in the game, so to speak, but boy am I feeling the stress at…

  • Problem Machine
  • April 5, 2013
  • Development, Essays, Game Design, Life in the Machine, Narrative Design, Playing Games

Saving Worlds

The nice thing about having to save the world is that it’s a goal most people can get behind– particularly since the world happens to be where most people live. Nearly any other objective we could set would probably suggest…

  • Problem Machine
  • April 2, 2013
  • Diagnosticism, Essays, Game Design, Narrative Design, Playing Games

Connections

“If this is so, then what else is so?” My brother introduced me to this particular precept of improv acting a few weeks ago. The basic idea is, something comes up about a character or a situation or circumstance: Following…

  • Problem Machine
  • March 31, 2013
  • 1 Comment
  • Animation, Development, Game Design, Narrative Design, World Design

Eve DevBlog 27: What a Twist!

This was a pretty good week. I managed to eventually struggle my way through the first part of chapter 3, The Descent, a task which proved to be far more difficult and greater in scope than I had imagined it…

  • Problem Machine
  • March 29, 2013
  • 1 Comment
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