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Problem Machine
  • Life in the Machine, Personal

Going Viral

I got zero works done this week due to being sick. Sorry no words today. Here is the now-traditional consolation music: I’m going to be traveling next week so I might not be able to write then either, but I’ll…

  • Problem Machine
  • August 15, 2015
  • 1 Comment
  • Development, Programming

EverEnding DevBlog 142: Grind Down

Well I seem to be sick, so that’s not helping any with getting stuff done. Nevertheless, I have all of the player attacks working properly and the test enemy attack working. Both need a bit of polish: Some collisions seem…

  • Problem Machine
  • August 9, 2015
  • 1 Comment
  • Essays, Life in the Machine, Playing Games

Passing Time

In 1995 when Chrono Trigger came out, I would have just turned 12. I stayed up through the Summer nights of Sacramento, playing until 5 in the morning on the cracked naugahyde couch in my dad’s living room. 20 years…

  • Problem Machine
  • August 8, 2015
  • 72 Comments
  • Development, Programming

EverEnding DevBlog 141: Anonymity

This was not my most productive week. Between a heatwave and a charity game speedrunning marathon, I found it very easy to become distracted and very difficult to maintain focus – wait, those mean the same thing. So you see…

  • Problem Machine
  • August 2, 2015
  • Essays, Game Design, Narrative Design, Writing

The Earnestness of Importance

Television has changed a lot over the last couple of decades. No longer bound to the yoke of short run times and advertisements, TV shows have started becoming more like movies: Longer, more intricate, with a consistent story told between…

  • Problem Machine
  • August 1, 2015
  • 8 Comments
  • Animation, Development, Programming

EverEnding DevBlog 140: Tripping Hazards

I hadn’t really thought about level hazards much, but I decided that a platformer really isn’t a platformer without spikes. Ideally I’d want them to be in the tile editor, rather than entities like enemies which are placed individually, so…

  • Problem Machine
  • July 26, 2015
  • Criticism, Essays, Life in the Machine, Personal

Adventure Time

Adventure Time feels like a very lonely place, and I don’t think that’s happenstance. Adventure Time takes place in a world where everyone is unique. Everyone is created in some special way and shape, special made for the specific destiny…

  • Problem Machine
  • July 25, 2015
  • 1 Comment
  • Animation, Development, Programming

EverEnding DevBlog 139: Scrambling

So apparently slow weeks with only moderate productivity are just kind of where I’m at right now. I’m comfortable blaming that on Summer, at least partially. At this point I’ve started settling with just getting a few frames of animation…

  • Problem Machine
  • July 19, 2015
  • Essays, Life in the Machine, Personal

Myself

We aren’t ourselves, really. Over our lives, a persona is constructed around us. For some of us, that role fits us well, and for others less so. Sometimes the gender doesn’t match. Sometimes we don’t really want the things we’re…

  • Problem Machine
  • July 18, 2015
  • 4 Comments
  • Animation, Development

EverEnding DevBlog 138: Turnaround

Another slow week, primarily working on animation stuff. Most of the animation work wasn’t very good either, but eh once I create it it becomes easier to make it good, so still progress. Added turning animation to the walk cycle.…

  • Problem Machine
  • July 12, 2015
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