Simulacra
There’s always a gap between the world we perceive and the world as it is, and we’ll never be able to measure how wide it is. There’s a distance between the person we know and our knowledge of the person,…
There’s always a gap between the world we perceive and the world as it is, and we’ll never be able to measure how wide it is. There’s a distance between the person we know and our knowledge of the person,…
Game graphics have increasingly emphasized their ability to capture fine detail – details such as skin texture, fine creases in fabric, and ornate stone and metalwork. We’ve increased poly count, we’ve gone from flat textures to bump maps to normal…
Game design is the art of building systems to generate an expressive and aesthetically interesting output. Challenge is often implied, but isn’t a necessary trait of these systems – usually challenge is the product of stated or implied rules of…
We’re at the end of the first official month of development of the current version of EverEnding. That’s a lot of qualifiers, but it’s still a milestone of sorts. Did it go well, you may ask? Did it go poorly?…
This is the story of power. In the beginning, there is the community. At first there’s no real differentiation between members, each doing whatever work seems to need to be done as it occurs to them to do it. One…
Well, it seems as though we’re going to be stuck inside for a while. The situation is pretty scary, but moment-to-moment this frankly doesn’t represent much of a change in my life. However, like the clouds of smoke that wash…
We are surrounded in spirals by the paths we never took. Every choice ever made was a branching point, and just under the surface of our lives lie the possibilities of countless other lives we might have lived. This is…
Where We Were A little bit more than a year ago – actually, almost a year and a half ago – I decided to put EverEnding on hiatus in favor of working on a series of monthly projects. This worked…
When we first wish to become artists, it’s usually because we are inspired by the art of others. We see, play, read, and a spark is ignited, and we want more – not just more of the world they have…
I’ve talked before about how there’s no such thing as true randomness – that is, the term ‘random’ is just a shorthand for events with causality too complex to be determined by a human observer. However, because all events are…