EverEnding DevBlog, July 2018: Journey
I always hate doing these updates where there’s not a lot of progress to report. The last couple of weeks in particular have been devoid of any progress on the project, or even any work on it – at first…
I always hate doing these updates where there’s not a lot of progress to report. The last couple of weeks in particular have been devoid of any progress on the project, or even any work on it – at first…
Another month has gone by, and though a short vacation, a nasty little cold, and a number of other minor distractions got in my way, I still managed to make a little bit of progress. First, and most importantly, I…
Well, I’m back to working on EverEnding. That side-project ended up being exactly what I didn’t want it to be, an excuse to work on a whole bunch of tools without ever making an actual game to go with them.…
They say there’s no story without conflict. I don’t really understand why this is said so often and with such confidence, but that seems to be how we teach fiction-writing around these parts because I’ve heard it a lot. I…
Well, I keep on getting distracted, but the distractions are all part of the project itself. There’s a distinction between the process of making a game and the process of making the game engine, the game editor, the game tools,…
The new project is underway. I frequently miss working on EverEnding, and so far I haven’t gotten to do the sorts of things I really came to this project for, but I’m also getting really excited about some of the…
Oh well this is awkward. Effective, um, like 5 days ago, the EverEnding project is going on hiatus. For how long? I’m not sure! I’m pretty confident it’s not permanent, but I’m also pretty confident it’s going to be for…
I’ve been procrastinating on writing this post, since it’s always galling to admit this: Very Little progress has been made on the project over the last month. This is not to say I haven’t been working on it – though…
Death is omnipresent in games, but they mostly don’t like to acknowledge that. Dying in games is just a way of keeping score, a nice easily understandable failure state, something to be avoided, not experienced. In life, death is omnipresent…
I have been spending the last 10 days or so playing way too much Slay the Spire. They say write what you know, and right now my brain knows nothing but the pleasures of building a badass deck to kill…