Eve DevBlog 26: Inertia
I’m noticing that I tend to start a lot of these updates off by talking about what a weird week it was, which seems like a bad habit. That said, it was still kind of a weird week. I may…
I’m noticing that I tend to start a lot of these updates off by talking about what a weird week it was, which seems like a bad habit. That said, it was still kind of a weird week. I may…
Kind of a weird week since I spent all of my Eve time on writing more level flow and story. I know it’s real work, but it don’t always feel like it… Here’s where I’m at. There are four chapters…
Isn’t it strange how complex and overwhelming our feelings about fictional people can become? There is a conflict of impulses: The sympathetic and the dramatic. We want characters to be happy for the same reason we want our friends and…
This week was mostly dedicated to writing out level flows. I’ve planned out most of Chapter 2 in general terms, and all that’s left to do to complete this phase of Chapter 2’s design is to plan out a few…
Weird weird weird week. Okay, so it started out pretty good actually. I started working on the animation for transitioning from idle to run, and made some pretty decent progress on that front: Not bad for a couple of hours…
Basically spent the entirety of this week wrestling with AS3’s 3d API. It’s not well documented and it’s not very elegant, but hopefully once I figure it out it will at least be fast. That said, after days of wrestling…
Been working really hard this week but don’t have nearly as much stuff to show for it as last week. It has largely been an exercise in frustration, both in terms of dealing with the infuriating little life things (such…
I’ve been struggling a bit to find a topic I want to write about this week, and upon extensive reflection I thought it might be a good idea to write about how I’ve been struggling a bit to find a…
I said I wouldn’t do this DevBlog update until I had some progress to update. Sorry about that, turns out I was lying. I guess I just took a week off. Not thrilled about it. I’ve been having to think…
A few weeks ago Steam came out with their hotly if somewhat anxiously anticipated Greenlight system, and so far it’s… definitely a thing? I wanted to talk about this a couple of weeks ago, but at the time I wanted…