Structure
No matter how much energy a person has, with no direction they will never be able to achieve much. It’s the difference between throwing a rock and throwing a handful of gravel. This is the main reason why jobs are…
No matter how much energy a person has, with no direction they will never be able to achieve much. It’s the difference between throwing a rock and throwing a handful of gravel. This is the main reason why jobs are…
I’ve been thinking about bad controls in games. What does it mean when people say that a game has bad controls? Usually, more often than not, they mean that it’s difficult to control. The more games I play, though, the…
Usually it’s a tennis ball: Sometimes (not often), still recognizable as such. She digs it out from among the tall weeds and brings it to me, and I throw it, and she runs out and grabs it and brings it…
Something I’ve been thinking a lot about recently is how games and other works ask us to engage with them. Each work of art exists within a greater context, and how we parse the messages those works engender is affected…
Had a couple of off days this week, but made up for it with a run of programming days that ranged from okay to great and some solid writing progress. I’ve been working on figuring out animation issues, which also…
I no longer expend the effort to believe that I belong anywhere. Perhaps this is maturity, or perhaps it’s maturity that I am basically okay with this fact and am secure in my loneliness– for now. It has become easier…
Playing Dark Souls has gotten me thinking about the different ways that games structure their world. I really want to describe, in a concrete way, what makes exploring the world of Dark Souls feel like such a different experience from…
Why is horror appealing? The only thought more terrifying than that we might not be alone is the thought that we might, indeed, be alone. The only belief more terrifying than that there are weird and unexplainable things going on,…
And just like dreams the games we play fall away from us when they are complete, and just like dreams they are easily forgotten and then remembered at random many years later, and just like dreams they slip by in…
I’ve just begun playing Dark Souls. I’m not very far into it. I’m not used to this degree of relentless pressure, this viscous viciousness that must be pressed through to progress. It’s clear that there is a path to victory,…