EverEnding DevBlog 117: Intersection
I got a decent little effect working for the hair and such, though I ended up putting off the registration point chore for now since there was some other stuff I really should get working lest I risk putting in…
I got a decent little effect working for the hair and such, though I ended up putting off the registration point chore for now since there was some other stuff I really should get working lest I risk putting in…
I got the template editor mostly working and then dropped it because it was boring and obnoxious to work on. If I need it to be nicer then I’ll make it nicer later, in the meanwhile it’s just a nuisance.…
The parameter editor is pretty much done. It crashes whenever I try to do anything still, but all of the things that are supposed to make it do things are in place, so it’s just a matter of ironing all…
It took way damn longer than I meant it to and it was far more frustrating than I thought it would be, but the new entity system is fully armed and operational. I was going to use this space to…
This is the week I decided that a lot of what I had been doing was wrong and ended up completely reworking it. I can’t really claim to have made a lot of progress, since everything has kind of just…
Um, you might have noticed that the last two updates had the same name and number. I copy old posts as a template so I don’t have to dig up the header image every time, and once in a while…
Another one way behind schedule. It took a bit of finagling, but I think the new name system for particles is working correctly. I’ve added a field to edit the particle name into the editor, but it still needs to…
Unsurprisingly, there have been complications. Foremost among these is a feature that I forgot I needed for particle effects to work properly, at full flexibility and power: The ability for a single particle to change type. I know I’m going…
I’m doing a terrible job of getting these out on-schedule. I think I keep wanting to have some solid progress to show before each update, so on weeks where I’m a bit behind I tend to procrastinate on the devblogs…
Wow it sucks that this is going to be the 100th update, because this was actually a pretty shit week for productivity. If I’d realized sooner that this was going to be number one-hundred, maybe I could have tried to…