Other Minds
I’ve been thinking about empathy, and about the role it plays in game design. There’s a fair amount of discussion of ‘empathy games’ – games created by and from the perspective of marginalized creators, games created to push you into…
I’ve been thinking about empathy, and about the role it plays in game design. There’s a fair amount of discussion of ‘empathy games’ – games created by and from the perspective of marginalized creators, games created to push you into…
I worked on two major things this month. First was the rolling animations, which are the two most complex animations in the main character’s animation set, with the possible exception of the running animations. I’ve gotten better at doing animations…
Another month, another set of animations. At this point I’ve got all of the basic movement animations nailed down, so next up is fixing minor issues with them and expanding out into the special movement and attack animations. These animations…
Well I was supposed to put up a devblog yesterday, and through a unique cocktail of procrastination and forgetfulness I didn’t get around to that. So here it is a day late. Part of the reason is I wanted to…
Spent this week just going through the animations for the mask entity and changing them to be holding a spear instead of a knife. Very boring work, but necessary if I’m going to make the alternate spear version. Fortunately this…
I’m feeling a bit overwhelmed. Once in a while I realize that some part of this project is going to be a lot more work than I’d really considered, and I’m getting that feeling thinking about creating the different enemy…
Man. I hate writing updates after bad weeks where I don’t get much done. Still, it’s part of the job, and it helps keep me honest. Better to write the unpleasant update than to fail to write the unpleasant update.…
Collision detection is so close to perfect that I’m just going to leave it alone for now: There’s a very slight glitch when rolling against steep hills, and I fixed what I thought was causing it but it’s still going…
Man I don’t know what to say. I mean, the collision is pretty much done, but it’s been pretty much done for like three weeks now! I mean, this is definitely more done than it’s ever been before: Collision resolution…
Collision detection mostly works and each day it gets mostly-workier. All that’s left, seemingly, is some special case collisions that don’t work well, mostly colliding the left and bottom sides against sloped ceiling tiles, which only comes up when making…