Components
It turns out that the skill of making games is more than just the skills of making the components of a game. This is something I feel like I’ve had to confront more and more: Despite spending a lot of…
It turns out that the skill of making games is more than just the skills of making the components of a game. This is something I feel like I’ve had to confront more and more: Despite spending a lot of…
Oh well this is awkward. Effective, um, like 5 days ago, the EverEnding project is going on hiatus. For how long? I’m not sure! I’m pretty confident it’s not permanent, but I’m also pretty confident it’s going to be for…
I’ve been procrastinating on writing this post, since it’s always galling to admit this: Very Little progress has been made on the project over the last month. This is not to say I haven’t been working on it – though…
It hasn’t been an especially productive month for the project, but things are grinding forward. I decided I was still dissatisfied with the performance, even after all the improvements I made to the particle system a year or so ago,…
Well this is probably going to be a short one, since for 20 of the 30 days since the last DevBlog I’ve been busy with writing and for the other 10 I’ve been trying to catch up with all the…
Worked on the game very little over October since I’ve been busy with other stuff – character designs, learning 3d modeling/sculpting, picking Reason back up and trying to get the ball rolling again on music composition, and streaming more. I’ve…
This month was a completely different kind of weird month than the last weird month – but weird nonetheless. I ended up taking around two weeks of vacation, between a planned family visit, a memorial service, and associated travel times. When…
It’s been a bit of a weird month. I haven’t worked deeply on much, but made a lot of slight progress on different things, and have also made some substantial revisions to the game design. Well, first things first, I…
Well it’s not quite the 10th, is it? Ah well, it keeps rolling around to the next month and I want to have something more impressive to show for the time I’ve spent and it just makes me fall further…
I feel like these monthly devblogs have been getting away from me a bit. From now on I’m going to just nail the date down here and say I’m going to always have these up by the 10th, since that…