EverEnding DevBlog, April 2020: The World
Well this last month didn’t go quite the way I’d hoped! In the greater scope of the game, I’m basically now exactly where I was a month ago: The intro isn’t done, I still need to do it, and once…
Well this last month didn’t go quite the way I’d hoped! In the greater scope of the game, I’m basically now exactly where I was a month ago: The intro isn’t done, I still need to do it, and once…
We’re at the end of the first official month of development of the current version of EverEnding. That’s a lot of qualifiers, but it’s still a milestone of sorts. Did it go well, you may ask? Did it go poorly?…
Where We Were A little bit more than a year ago – actually, almost a year and a half ago – I decided to put EverEnding on hiatus in favor of working on a series of monthly projects. This worked…
The monthly project thing didn’t work out. There’s a few reasons for that, but the biggest one is the issue of enthusiasm management, a skill which I’ve had to improve at over the past few years. I guess some people…
Eh well the December project didn’t really go anywhere. I can at least put some screenshots of how far I got before I decided I’d kind of messed up: I spent a week or two planning this building layout, figuring…
I didn’t put up a devblog last month, and I’m not sure if anyone noticed. I’ve noticed a cyclical trend over the last couple of years: I work on EverEnding, hit a point where it’s difficult or tedious to progress,…
I always hate doing these updates where there’s not a lot of progress to report. The last couple of weeks in particular have been devoid of any progress on the project, or even any work on it – at first…
Another month has gone by, and though a short vacation, a nasty little cold, and a number of other minor distractions got in my way, I still managed to make a little bit of progress. First, and most importantly, I…
Well, I’m back to working on EverEnding. That side-project ended up being exactly what I didn’t want it to be, an excuse to work on a whole bunch of tools without ever making an actual game to go with them.…
The new project is underway. I frequently miss working on EverEnding, and so far I haven’t gotten to do the sorts of things I really came to this project for, but I’m also getting really excited about some of the…