Stepping Stones
Why don’t I make more games? Of course, I’ve been working on EverEnding, but that’s a long term project and hardly precludes the idea of pursuing side projects. I’ve even tried to take a break of a week or a…
Why don’t I make more games? Of course, I’ve been working on EverEnding, but that’s a long term project and hardly precludes the idea of pursuing side projects. I’ve even tried to take a break of a week or a…
Well this is probably going to be a short one, since for 20 of the 30 days since the last DevBlog I’ve been busy with writing and for the other 10 I’ve been trying to catch up with all the…
This is the last of a month of daily Problem Machine blog posts. It’s been a tiring month. I’m looking forward to never writing another word for the rest of my life, or at least a few days. I guess…
It’s a tough banana to split, knowing how much better you could be while trying to convince yourself you’re good enough. The more one improves the more capable one becomes of seeing room for improvement. Now, the Dunning-Kruger effect suggests…
There’s a proverb, “genius is the infinite capacity for taking pains.” The main thing that determines our capacity to do well at a task is how much we work at that task; the main things that determine how much we…
Way back when I started this blog, one of the first essays I did was about conceiving of a game as the combination of three related spaces – physical, mechanical, and narrative – and gameplay as the act of allowing…
There’s an idea I have a hard time getting myself away from: The idea that it is necessary to create. The idea that it is necessary to add value, to contribute, to build up. That is, the idea that our…
I’m thinking about how I think; I’m processing my process. For whatever reason I seem to be a weirdo who ends up thinking about things a bit too much – most of the time this is super inconvenient because it…
I’ve been thinking about ideas and about plagiarism. The concept of stealing ideas is a bit of a tricky one, since it conceives of ideas as having a single origin point, or of being discrete and quantifiable things – but…
Among other ways to think about games, one that I rarely hear spoken of is their capacity as attention engines. Among the many social and emotional needs we have as human beings is our desire to be heard – even…