Making Good
An ugly trait of our society is that we tend to see people’s value primarily in terms of the goods they might produce. We even tend to see ourselves this way, to want to maximize our productivity, to be able…
An ugly trait of our society is that we tend to see people’s value primarily in terms of the goods they might produce. We even tend to see ourselves this way, to want to maximize our productivity, to be able…
I always love hearing about the points in game development where a big decision was made not to do something. Every game has moments like that – cut features, changes in design focus, unused assets – and they’re always fascinating,…
I didn’t put up a devblog last month, and I’m not sure if anyone noticed. I’ve noticed a cyclical trend over the last couple of years: I work on EverEnding, hit a point where it’s difficult or tedious to progress,…
In the Big Rock Candy Mountains All the cops have wooden legs And the bulldogs all have rubber teeth And the hens lay soft-boiled eggs The farmers’ trees are full of fruit And the barns are full of hay Oh…
I’ve been playing a lot of XCOM 2 recently, and after a discussion on the differences between it and its precursor the other day I started thinking about the nature of decisions in games. In XCOM (the first one), you’re…
Today I was buying groceries along with my mom – she has a working car and I do not. After leaving her for a bit to find something I missed in the last aisle, I started heading back to where…
I always hate doing these updates where there’s not a lot of progress to report. The last couple of weeks in particular have been devoid of any progress on the project, or even any work on it – at first…
Since 2014, I’ve been thinking a lot more about the ethics of art, the responsibilities of putting work out into the world. This may be jumping the gun, since very little of my work garners much attention, but, well, on…
Another month has gone by, and though a short vacation, a nasty little cold, and a number of other minor distractions got in my way, I still managed to make a little bit of progress. First, and most importantly, I…
It can be difficult these days to create art. Art is an abstracted way of speaking to the world at large, over the boundaries of time and distance, and it’s very difficult to remain motivated to articulate ideas into concrete…