Grit
The way art happens, I think, is much the same way pearls are made: A tiny grit of something gets inside of our shells, grinds its way into us uncomfortably, and we have to weave some softer facade around it…
The way art happens, I think, is much the same way pearls are made: A tiny grit of something gets inside of our shells, grinds its way into us uncomfortably, and we have to weave some softer facade around it…
I always had trouble identifying with the parts of kids’ cartoons where the main character wishes they were normal. I think that this is partially an indication of privilege: I’ve never really had to suffer much for being a weirdo.…
Generally speaking, I want to make games. Specifically speaking, making an actual game of the sort I want to make is a nightmare proposition. Games take a tremendous amount time and of energy to create, and for many years I’ve…
Sometimes making art is as natural as breathing or sweating or speaking and you just need to figure out a way to bottle it. Sometimes making art is like trying to hold your mind in the shape of a mold…
Game design is a trust exercise. The player has to be able to trust that the game designer’s decisions make sense, that when they take an action within the system the resultant reaction will make sense and be predictable. “Predictable”…
A few nights ago I was wedged between my bed and the shelves I was trying to cram into my closet. I was soaked in sweat, and resting my head against the flimsy particle board backing of the shelves, which…
Well I’ve finally gone and done it. I finally made myself a Patreon. Largely this is because they were about to change their payment structure in an unfavorable way and I wanted to sneak in before that deadline, but this…
It’s been a little while since I posted. Once habits are broken they can be difficult to mend, but since circumstances always eventually substantiate to break them, learning how to reestablish a good habit becomes a necessary skill. Creativity isn’t…
It’s very frustrating, sometimes, being an artist who is both terrible at and temperamentally disinclined from all forms of self-promotion. There’s a yearning to make people look and listen paired with an absolute aversion to the actions that could actually…
I didn’t put up a devblog last month, and I’m not sure if anyone noticed. I’ve noticed a cyclical trend over the last couple of years: I work on EverEnding, hit a point where it’s difficult or tedious to progress,…