EverEnding DevBlog 91: Delayed
Sorry this one is going up late. The last few days have been pretty busy. Good busy, since I was hanging out with family, but busy. I still got a thing done here and there, though. I fixed all of…
Sorry this one is going up late. The last few days have been pretty busy. Good busy, since I was hanging out with family, but busy. I still got a thing done here and there, though. I fixed all of…
It sucks to do these updates when I don’t have a lot to say, but so it goes. I heard this week that the average productivity of a professional programmer is 10 lines of code a day, so I’m at…
This is probably going to be a short one, because there’s really not a lot to say. I just spent a week revising all of my entity and behavior code to comply with the new standards I’ve set. The good…
As I write this my eyes are itchy and irritated, inflamed slightly but pervasively by the intrusive reproduction of local flora. The irritation of my eyes makes me feel like I’m constantly on the verge of tears, no matter what…
Huh, just noticed that last week’s devblog number and title were the exact same as the week before’s. I guess that’s what I get for trying to copy previous posts for convenience’s sake. Not that that stopped me from copying…
Well, I spent a big chunk of this week skirting the edge of a minor stress breakdown, but other than that it wasn’t bad. I think I got a lot done. There may actually be a connection there, I’m not…
It’s remarkable how much time one can spend on developing a game without getting into any goddamn content. I worry that maybe I’m doing this wrong, but I also kind of don’t think it matters. I’ll get better as I…
I hate it when I go through these long periods where I can’t even compile the game because too much is in flux. I am at this point completely overhauling the particle system, expanding it to support multiple different types…
This week ended up mostly being digging up bugs in old code and fixing them. I’m set on working on the detail editor next, but the more I think about it the more I realize that I didn’t really have…
Phew, this has been a busy week – but, at the end of it, a ton of progress has been made! First, the image browser is now perfectly functional. Here’s what it looks like: By typing into the filter box…