Eve DevBlog 37: Galleries
Okay I think this new schedule is working out well. It’s always more satisfying, when I get to the end of the week, to be able to report even small progress on a lot of fronts rather than to put…
Okay I think this new schedule is working out well. It’s always more satisfying, when I get to the end of the week, to be able to report even small progress on a lot of fronts rather than to put…
Why is horror appealing? The only thought more terrifying than that we might not be alone is the thought that we might, indeed, be alone. The only belief more terrifying than that there are weird and unexplainable things going on,…
It takes a lot of concessions to make a game feasible. Some of these are made early on, settling on a conservative and traditional design paradigm that has already been well explored by other games: Some of these are made…
“I don’t know. Why do things happen as they do in dreams?” Things are a bit confused. Things start blending together. I’ve been sleeping a lot. I remember at one point I was hanging out at one of the community…
I’ve always been interested in the idea of a horror game where the player is the monster. Though not generally regarded as a horror game per se, in the party game Werewolf the players each take on the role of…
Inception The plot of Inception revolves around a group of specialists who invade people’s dreams to steal ideas– or, in this case, to plant an idea. This is a story entirely about crafting a world for an audience in such…
In the Chronicles of Amber novels (at least the early ones), the premise is that there is one real world, called Amber, at the center of existence. Some people with special ties to Amber can walk through the shadow worlds…
Adaptive difficulty is a game design concept that held a great deal of traction for a little while but has seemingly fallen out of favor recently. “The player should be challenged at all times,” is the ideal, “but never actually…
Cave Story was an important game for me. It was playing Cave Story, 6 or 7 years ago, that made me realize that I still liked games– that, in that respect at least, it wasn’t me that had changed, but…
I spent most of the time I had available this week planning out Pandemonium– It was an incredibly chaotic week, all told, and I wish I’d been able to get more work done than I did, but I’m quite excited…