Counterpoint
Every day that passes, the events in our lives create for us a unique blend of experiences and emotions. Most of the time these aren’t very interesting, but every once in a while it creates something incredible, a moment of…
Every day that passes, the events in our lives create for us a unique blend of experiences and emotions. Most of the time these aren’t very interesting, but every once in a while it creates something incredible, a moment of…
A few nights ago I was wedged between my bed and the shelves I was trying to cram into my closet. I was soaked in sweat, and resting my head against the flimsy particle board backing of the shelves, which…
I finished my playthrough of Sekiro a couple of weeks ago, and I’ve had some time to sit and reflect on the experience. If you aren’t familiar with Sekiro, it’s the newest game by From Software, developers of the Dark…
Habits are helpful. Habit is a place to nail down the flapping edges of your behavior, to train consistency in yourself. But as with all points of stability, every habit rests on something else, and those things can be shaken…
Playing games is largely a process of exploration. Often this is in a very literal sense, where you’re given a simulated physical space and part of the challenge is learning the ins and outs of it, but just as often…
Well, it’s been a busy month. That’s putting it somewhat mildly – the last week or so has been possibly the hardest I’ve ever worked on a project, putting in anywhere from 8-12 hours every day and culminating in one…
For those who may be unfamiliar with The Return of the Obra Dinn, it’s a first-person adventure game by Lucas Pope (the developer of Papers, Please – a game which I keep intending to play but putting off, probably at…
Everything in a game is there for a reason – whether that reason is because it’s necessary for the player to progress, because of aesthetic appeal, or because of an oversight on the part of the developers, there’s some history…
The first of what will hopefully be many monthly projects is complete! This ended up being a little bit more along the lines of a prototype than a complete game, but I expect that most of them will – and…
This week my first attempt at a legendary difficulty campaign of the XCOM 2 expansion, War of the Chosen, went down in flames. Also this week, I started my first real and persistent attempts at learning Unity and building a…