Eve DevBlog 37: Galleries
Okay I think this new schedule is working out well. It’s always more satisfying, when I get to the end of the week, to be able to report even small progress on a lot of fronts rather than to put…
Okay I think this new schedule is working out well. It’s always more satisfying, when I get to the end of the week, to be able to report even small progress on a lot of fronts rather than to put…
It takes a lot of concessions to make a game feasible. Some of these are made early on, settling on a conservative and traditional design paradigm that has already been well explored by other games: Some of these are made…
The discipline of game design is only recently, spurred by the financial and popular success of modern video games, beginning to be explored in a formal way. Because of this newness, there tends to still be a lot of ambiguity…
I’ve just begun playing Dark Souls. I’m not very far into it. I’m not used to this degree of relentless pressure, this viscous viciousness that must be pressed through to progress. It’s clear that there is a path to victory,…
It’s been a pretty mixed week, all told. I finally got the particle system all ironed out, (that’s good), but it turns out that the caching thing doesn’t work as well for mass particles as I’d hoped, (that’s bad), but…
“I don’t know. Why do things happen as they do in dreams?” Things are a bit confused. Things start blending together. I’ve been sleeping a lot. I remember at one point I was hanging out at one of the community…
Art in general and games in particular have an uncomfortable relationship with discomfort. People don’t like being made uncomfortable– at least, not when it’s called by that name. Really, though, discomfort tends to come hand-in-hand with novelty. Anything that’s new…
I’ve always been interested in the idea of a horror game where the player is the monster. Though not generally regarded as a horror game per se, in the party game Werewolf the players each take on the role of…
Inception The plot of Inception revolves around a group of specialists who invade people’s dreams to steal ideas– or, in this case, to plant an idea. This is a story entirely about crafting a world for an audience in such…
As I continue developing my personal game project, a little worry keeps on nibbling at the back of my mind– and, at this point, it’s probably had enough time to chew away a substantial portion of my brain stem, which…