Eve DevBlog 37: Galleries
Okay I think this new schedule is working out well. It’s always more satisfying, when I get to the end of the week, to be able to report even small progress on a lot of fronts rather than to put…
Okay I think this new schedule is working out well. It’s always more satisfying, when I get to the end of the week, to be able to report even small progress on a lot of fronts rather than to put…
It takes a lot of concessions to make a game feasible. Some of these are made early on, settling on a conservative and traditional design paradigm that has already been well explored by other games: Some of these are made…
If I’m gonna get stuck on something, it may as well be a problem I can make a bunch of obstacle related puns with, right? Okay, this was not a good week for progress. I got about halfway through implementing…
It’s been a pretty mixed week, all told. I finally got the particle system all ironed out, (that’s good), but it turns out that the caching thing doesn’t work as well for mass particles as I’d hoped, (that’s bad), but…
Unfortunately, as the primary design phase of the project comes to a close and I enter the engine programming phase, I worry that the devblog will become commensurately less enjoyable for the general populace to read. While I forge away…
Well! I’m probably way behind my non-existent schedule on this, but progress is progress. I have, now, a complete outline of the game. All of the levels, all of the enemies, all– well, okay, most– of the secrets, the bosses,…
I spent most of the time I had available this week planning out Pandemonium– It was an incredibly chaotic week, all told, and I wish I’d been able to get more work done than I did, but I’m quite excited…
This week I was more or less constantly harried by real life obligations and stresses which made work on the project difficult. I kept my head in the game, so to speak, but boy am I feeling the stress at…
The nice thing about having to save the world is that it’s a goal most people can get behind– particularly since the world happens to be where most people live. Nearly any other objective we could set would probably suggest…
This was a pretty good week. I managed to eventually struggle my way through the first part of chapter 3, The Descent, a task which proved to be far more difficult and greater in scope than I had imagined it…