Eve DevBlog 53: Making a Monster
This is a kind of boring week to talk about. Don’t get me wrong, I got a lot done, but the stuff I’ve been working on is all architectural foundational stuff leading up to developing a robust and flexible entity…
This is a kind of boring week to talk about. Don’t get me wrong, I got a lot done, but the stuff I’ve been working on is all architectural foundational stuff leading up to developing a robust and flexible entity…
Sometimes, as a creative-type person, you are going to realize that you have no ideas. Absolutely none. And, when you’re starting out, it’s easy to convince yourself that you’ve run out. You’ve tapped your well. You’ve emptied yourself, and now…
This week was a music week. I had naively assumed that, because a lot of the music I’d worked on in the past had gone fairly fast and easy, that this track would be no different – oh, it’s real…
Well, the crouch attack animation ended up being much more work than I had previously anticipated. I had expected it to take a day or two to get it finished and implemented, but it ended up taking the better part…
Well, it’s been a really weird and depressing week, but not actually too bad in terms of productivity. I’m still mired in animation work, but the light is definitely starting to show at the end of the tunnel! First, I…
Weird week. Lots of stress coming from lots of different places in my life, lots of missteps, lots of doubt. Sometimes that’s just how it goes I guess. Well, first thing’s first. I finished the running attack animation. Here’s what…
This attack animation turned out to be the most challenging since I did the run cycle, but I think I’ve gotten it, if not necessarily perfect yet, pretty dang good. Good enough that I’ve decided to move on to the…
All things are relative. There’s a phenomenon that’s been ongoing in the music industry for the last 30 years called the Loudness War. It goes like this: Audio producers are pressured, both internally and externally, commercially and artistically, into creating…
Well, for the most part it was just another week of hammering away at collision problems. I actually feel like I’m making steady progress on that front: The character tracks the surface of slopes mostly correctly now, and I actually…
I seem to be hating a lot of things recently. I’ve always been mature for my age, so I think at 30 I may have started to cross over into crotchety old man territory. If I had a lawn and…