EverEnding DevBlog 70: Hodgepodge
Phew. Okay I’m actually like super tired right now so I’ll try to make this brief. First thing’s first, sound and music are tested and seem to work! So far at least. There’s obviously a lot of tests I’m going…
Phew. Okay I’m actually like super tired right now so I’ll try to make this brief. First thing’s first, sound and music are tested and seem to work! So far at least. There’s obviously a lot of tests I’m going…
It’s been a pretty good week. At this point, I’ve got maybe 90% of my total sound code finished. As I wrote about this previously I’d developed a bunch of the foundational classes and I was just about to integrate…
The names we give things can be so unexpectedly revealing sometimes. I saw a play a few days ago. It was a good play, but that’s not relevant. This was the last staging of this show, though, and as someone…
I’m getting really distressed at my overall lack of progress here. I mean, this week is one thing, since I spent much of it deep in the throes of caffeine withdrawal anyway, but it doesn’t seem like I’ve gotten any…
It’s been kind of a slow week. I started off by adding those features to the map editor which I’d noticed were missing last update, but since then I’ve just been trying, bit by bit, to polish the collision detection…
So many distractions. So much winter. So much sleepiness. Finishing up the map editor is taking a slightly absurd amount of time. Admittedly, that’s partially because I spent all weekend and most of my free energy working on Ludum Dare,…
This wasn’t a good weekend for me. Here’s the thing, and maybe I didn’t entirely acknowledge this, either publicly or personally, before I started: I didn’t just want to participate in this Ludum Dare, I wanted to win. I wanted…
This entire competition, I’ve been fighting against my own exhaustion and apathy, and I think I just lost. I guess It’s not so bad. I got a ton done, and I proved to myself that I can get a ton…
Well my procrastination capabilities seem to be in working order. I’ve probably spent as much time reading articles and watching youtube videos as doing actual work while I ‘work’ on this project. Um. It’s all part of the process. Probably.…
Well, the port to Haxe is pretty much done. All of the major bugs are fixed, everything seems to be up and running. There were a few sneaky issues in the map editor that took me a while to address,…