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Problem Machine
  • Development, Diagnosticism, Essays, Game Design

The Forest for the Trees

I’ve been struggling a bit to find a topic I want to write about this week, and upon extensive reflection I thought it might be a good idea to write about how I’ve been struggling a bit to find a…

  • Problem Machine
  • February 9, 2013
  • Animation, Art Design, Development, Game Design, Music, World Design

Eve DevBlog 20: The First Titan Seed Digest

I’ve been doing daily updates over at Eve’s new DevBlog, Titan Seed, but for those of you who are interested in the project but don’t feel like checking in daily I’m going to providing these weekly digests. Now, up until…

  • Problem Machine
  • February 8, 2013
  • Art Design, Essays, Game Design, Life in the Machine, Narrative Design, Playing Games, World Design

Strange Places

There is something bleak and beautiful and strange about old games that will always pull at my soul. Is it nostalgia? Perhaps. Nostalgia is certainly a component. It’s always a bit strange seeing a movie I loved as a child,…

  • Problem Machine
  • February 4, 2013
  • Development, Game Design, Personal, State of the Machine

The Titan Seed

Those of you who follow this blog may have noticed I didn’t update today. Sorry! I’ve been putting all of my time and energy into getting a ball rolling that I’ve been talking about for a while, a sadly inert…

  • Problem Machine
  • February 1, 2013
  • Essays, Life in the Machine, Personal, Playing Games

Momentum

There is a satisfaction in getting something done– whether or not it is a thing which is useful. Action is fulfilling. It often feels wrong to stay in one place, it feels like the world is moving too fast for…

  • Problem Machine
  • January 29, 2013
  • Development, Personal, State of the Machine, World Design

Eve DevBlog 19: Before The End

This will probably be a short one since I’m strapped for time at the moment. I’m running off of laptop batteries while my other laptop dumps all of my vital files (read: porn) onto an external hdd before it dies.…

  • Problem Machine
  • January 27, 2013
  • 2 Comments
  • Essays, Game Design, Narrative Design, Playing Games

Balance and Expression

The capability that games offer for self-expression is exciting, but can also be onerous. In much the same way as we are made uncomfortable by articles telling us what the way we move or dress or speak says about us,…

  • Problem Machine
  • January 25, 2013
  • Art Design, Essays, Game Design, Life in the Machine, Personal, Playing Games, World Design

Existing in a Space

So this raises the question: Why games? Frankly, it didn’t have to be games for me. It could have very easily been literature or film or visual art. These are all forms which I find interesting, each of which I…

  • Problem Machine
  • January 23, 2013
  • DevBlog, Development, Game Design, Narrative Design, World Design

Eve DevBlog 18: What a Concept

Since I’ve decided that February is going to be a work retreat of sorts for me, I’ve been trying to get all of my ducks in a row so that I have a clear idea of what work to do…

  • Problem Machine
  • January 21, 2013
  • Diagnosticism, Essays, Game Design, Narrative Design, Writing

Accomplices

Games are a strange and delicate string of analogies. A button with an X on it is a jump, a button with a Y on it is a punch to a stranger’s face, and within the context of the game…

  • Problem Machine
  • January 18, 2013
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