Gems
Something that struck me powerfully the first time I played Super Hexagon, and which has always hovered at the back of my mind as I play it, is how easily it could have been a different game. Most games are…
Something that struck me powerfully the first time I played Super Hexagon, and which has always hovered at the back of my mind as I play it, is how easily it could have been a different game. Most games are…
It turns out that doing the devblog digest and the 1000 word Saturday essay back to back is making my Fridays a bit too difficult to manage, so I’m going to be pushing my Saturday essays back to noon on…
Weird weird weird week. Okay, so it started out pretty good actually. I started working on the animation for transitioning from idle to run, and made some pretty decent progress on that front: Not bad for a couple of hours…
I imagine a giant, immensely powerful but unwilling to move because of the unbearable inertia of his massive body. He has such power, but he gives it up every day and chooses instead to tell his servant to fetch him…
He also programmed robots to write books and magazines and newspapers for you, and television and radio shows, and stage shows, and films. They wrote songs for you. The Creator of the Universe had them invent hundreds of religions, so…
Basically spent the entirety of this week wrestling with AS3’s 3d API. It’s not well documented and it’s not very elegant, but hopefully once I figure it out it will at least be fast. That said, after days of wrestling…
What do we owe reality? It’s an interesting question for artists of all sorts: How important is reality to our art, how far can we warp it before we lose relevance and begin to disappear up our own asses? This…
Rules are most of what defines a game, but there tends to be a method, a principle, by which a game’s rules are applied, and these principles, the meta-rules that dictate the design of the game to the designers, are…
Been working really hard this week but don’t have nearly as much stuff to show for it as last week. It has largely been an exercise in frustration, both in terms of dealing with the infuriating little life things (such…
My last full-time real-person job was as a developer of little Flash games, mostly promotional tie-ins with childrens’ cartoons. More recently, as you may have seen in the recent Eve DevBlogs, I’ve been working quite hard on creating my own…