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Problem Machine
  • Essays, Life in the Machine, Personal, State of the Machine

Gratitude

It ain’t easy. I want to create, I want to make amazing and touching and wondrous art every day, live a life of endless and boundless creativity – that’s what I tell myself. It is so much easier to tell…

  • Problem Machine
  • July 22, 2013
  • 2 Comments
  • Animation, Development, Programming

Eve DevBlog 43: Making a Stand

Okay! Time is kind of all starting to melt together into one undifferentiated mass in my mind right now, which is a sensation I associate with productivity, so it may have been a good week. Let’s find out! Item 1:…

  • Problem Machine
  • July 19, 2013
  • 2 Comments
  • Essays, Personal, State of the Machine

Negotiations

I’ve been feeling really tired. I’m not sure whether it’s the weather, shakeups in my day-to-day life, or just another goddamn random mood swing, but right now it’s hard to get the things I want to do and need to…

  • Problem Machine
  • July 17, 2013
  • 2 Comments
  • Essays, Life in the Machine, Personal, Writing

Building Out Of Writer’s Blocks

Things stop me from creating. Most of them stem from myself, seemingly, but that may be an illusion: If the thing we are trying to achieve must be routed through one’s heart, as with the process of creation, then it…

  • Problem Machine
  • July 15, 2013
  • Animation, Art Design, Development, Game Design, Programming

Eve DevBlog 42: Rolling Along

So, as implied by the last update, right now I’m taking a hard look at what needs to be done to get this game into an alpha phase: Getting everything so that it works on the most fundamental level, ready…

  • Problem Machine
  • July 12, 2013
  • Development, Essays, Life in the Machine, Personal

Obligations

In all honesty, I just now was lying down to sleep and remembered that I needed to write something. Fuck. It’s like that dream where for reasons you don’t understand you’re giving a presentation on a subject you haven’t studied…

  • Problem Machine
  • July 10, 2013
  • 1 Comment
  • Diagnosticism, Essays, Game Design, Playing Games

Fetch

Usually it’s a tennis ball: Sometimes (not often), still recognizable as such. She digs it out from among the tall weeds and brings it to me, and I throw it, and she runs out and grabs it and brings it…

  • Problem Machine
  • July 8, 2013
  • 1 Comment
  • Art Design, Development, Game Design, Programming, World Design

Eve DevBlog 41: Recovery

After how quickly and intensely I progressed during TIGJam, this week felt like a slog through molasses, but looking back on it things actually went pretty decently. I’ve got a basic menu system implemented now, which isn’t much to look…

  • Problem Machine
  • July 5, 2013
  • Essays, Life in the Machine, Personal

Melted in Place

Warm. It’s fucking warm and this nasty salty sweat keeps leaking out my hair holes and making me spongy-slick resentful at this fucking world with it’s stupid tilted axis and smug shining dickhole of a sun. I’m sitting in this…

  • Problem Machine
  • July 3, 2013
  • Art Design, Diagnosticism, Essays, Game Design, Narrative Design, Playing Games, World Design

First Impressions

Something I’ve been thinking a lot about recently is how games and other works ask us to engage with them. Each work of art exists within a greater context, and how we parse the messages those works engender is affected…

  • Problem Machine
  • July 1, 2013
  • 1 Comment
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