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Problem Machine
  • Art Design, Development, Essays, Game Design, Life in the Machine, Narrative Design, Playing Games, World Design

Bitter Man

I seem to be hating a lot of things recently. I’ve always been mature for my age, so I think at 30 I may have started to cross over into crotchety old man territory. If I had a lawn and…

  • Problem Machine
  • August 14, 2013
  • 1 Comment
  • Criticism, Playing Games, State of the Machine

The Problem Machine Random Routine

So, last week at around this time I made a post discussing how trying to control how we experience things too tightly can easily lead into us never experiencing them at all. I trailed off at the end with a…

  • Problem Machine
  • August 12, 2013
  • 2 Comments
  • Development, Game Design, Programming, Story, Writing

Eve DevBlog 46: Surface Tension

It’s been an odd week. It kind of feels like almost no time has passed at all since the last DevBlog update. Being inside my head sometimes is like some kind of reverse Narnia where I spend what feels like…

  • Problem Machine
  • August 9, 2013
  • Essays, Game Design, Life in the Machine, Personal, World Design

Structure

No matter how much energy a person has, with no direction they will never be able to achieve much. It’s the difference between throwing a rock and throwing a handful of gravel. This is the main reason why jobs are…

  • Problem Machine
  • August 7, 2013
  • Essays, Gaming Press, Life in the Machine, Playing Games

Experienced

The more we think about how we tend to experience art, the more we’re forced to notice how little of our experience comes from the piece itself. This is not to devalue the importance of artistry or artifice, but to…

  • Problem Machine
  • August 5, 2013
  • 1 Comment
  • Development, Programming

Eve DevBlog 45: Fine Touches

There’s a lot to be said for superficiality. The more programming work I do, the more often I find that it’s easiest to start with the outside and work your way in, rather than build a scaffold towards a nebulous…

  • Problem Machine
  • August 2, 2013
  • Essays, Life in the Machine, Personal

The Last Minute

There are a lot of reasons for procrastination. I write these words at 4 in the morning. They are scheduled to be uploaded in 6 hours, at 10 am. Realistically, I had all day, all week even, to write these…

  • Problem Machine
  • July 31, 2013
  • 2 Comments
  • Essays, Gaming Press, Life in the Machine, Personal

Uneasy

Sometimes it’s hard… Phil Fish quit the game industry this week. He was an abrasive and outspoken personality, a polarizing figure and, as he was known as such, was hounded incessantly by vicious internet wits via Twitter and forums until…

  • Problem Machine
  • July 29, 2013
  • Programming

Eve DevBlog 44: The Lay of the Land

Sigh. And I am reminded forcibly of why I hate dedicating entire weeks to programming! Not only is the work sometimes a drag – I like programming, but it’s easy to get intimidated and/or frustrated by some of the problems…

  • Problem Machine
  • July 26, 2013
  • Diagnosticism, Essays, Game Design, Playing Games

Out of Control

I’ve been thinking about bad controls in games. What does it mean when people say that a game has bad controls? Usually, more often than not, they mean that it’s difficult to control. The more games I play, though, the…

  • Problem Machine
  • July 24, 2013
  • 1 Comment
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