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Problem Machine
  • Essays, Life in the Machine, Personal

Breadcrumbs

Admitting that I don’t really know who I am has made my life so much easier. Admitting that I do not know the extent to which I am fundamentally unknowable has made my world so much simpler. Admitting that my…

  • Problem Machine
  • October 28, 2013
  • Animation, Art Design, Development

Eve DevBlog 57: Downhill Color

My major accomplishment this week was getting game entities set up so they can be exported to and imported from xml files. This is the culmination of what I’ve been trying to achieve by breaking each entity down into a…

  • Problem Machine
  • October 25, 2013
  • Essays, Game Design, Narrative Design, Playing Games, World Design

Crafting the Path

It is often observed that playing games and making games are different activities. This is kind of obvious, but whatever the technical college advertisements might have you believe, there is more involved in developing a game than playing through it…

  • Problem Machine
  • October 23, 2013
  • Essays, Game Design, Narrative Design, Playing Games, World Design

True Ending

Endings are hard. Endings are weird. Our effects as humans, as entities and processes, will outlast our lives, never ending but blending instead seamlessly into each other, on and on, forever. Our stories will outlive the process of our bodies,…

  • Problem Machine
  • October 21, 2013
  • Animation, Development, Essays, Programming

Eve DevBlog 56: A Slow Week

The trip ended up taking a lot out of me. I’ve been feeling rather tired. Progress on the project is still happening, but it’s slowing down a bit while I figure out when to fit each task into my say…

  • Problem Machine
  • October 18, 2013
  • Essays, Life in the Machine, Personal

Force of Habit

We are the things we do. Taking a break is so strange. I still feel basically intact and like more or less the same person, but bits of my mind seem to wander. When we do the same thing every…

  • Problem Machine
  • October 16, 2013
  • Personal, State of the Machine

Break

I’m doing a lot of traveling right now, so I’m going to be taking the weekend off from writing. New posts will start up again on Wednesday. Thanks!

  • Problem Machine
  • October 12, 2013
  • Animation, Development, Programming

Eve DevBlog 55: Revelations

At this point, I’m more or less comfortable calling the animation system done. It’s way better, now, than what I had before, and should make implementing animations I devise for any other entities super quick and easy. Among the biggest…

  • Problem Machine
  • October 11, 2013
  • Essays, Game Design, Life in the Machine, Narrative Design, World Design

In-Between

Just as some people seem realer to us than others, some places seem to be solid while others are ephemeral and hypothetical. Our map of the world is akin to a sensory homonculus, exaggerated out of proportion in our homes and…

  • Problem Machine
  • October 9, 2013
  • Essays, Life in the Machine, Personal, Writing

Obvious Truths

I’ve been writing a lot about various permutations of writer’s block recently. “Write what you know,” that’s what they say. It’s odd, isn’t it? All that one must do to write is put words down, to transcribe one’s thoughts. We…

  • Problem Machine
  • October 7, 2013
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