Ludum Dare 28: The First Hours
The theme for this Ludum Dare is: You Only Get One. To be quite honest, not really a fan of this theme. I tend to dislike the ones that imply a really strong gameplay focus since that feels restrictive. I…
The theme for this Ludum Dare is: You Only Get One. To be quite honest, not really a fan of this theme. I tend to dislike the ones that imply a really strong gameplay focus since that feels restrictive. I…
Well, the port to Haxe is pretty much done. All of the major bugs are fixed, everything seems to be up and running. There were a few sneaky issues in the map editor that took me a while to address,…
Well it’s 10am and I still haven’t had any ideas so I guess today’s post is cancelled. Actually, semi-cancelled, since there’s something I wanted to bring up and now seems like a good opportunity to do so. A new Ludum…
I’m dropped on a planet with nothing but a few simple imperatives to point the way. The sensation is familiar, but the world is a stranger. Mushrooms grow maybe 30 feet tall here. Strange creatures wander around, and some of…
Is this progress? I’m not sure. I spent this week figuring out how to make this game’s graphics happen. In brief, I discovered that OpenFL has massively different graphics architecture depending on what platform you build it for, and spent…
The first word they invented was for the fire that forged them. I suppose we would translate it as ‘mother’. The second word they invented was for the water that submerged and cooled them, that allowed them to take a…
This is going to be a short one, both because I’m really tired and because there’s not a lot to report. Work has been steadily progressing on migrating to Haxe All of the compile errors have been fixed now, and…
I would almost say that fear of the unknown is the only real kind, but that seems difficult to defend. Certainly, the fear that the guy who told you he would cut your arm off at 3:15pm next Tuesday will…
I’m not sure what to say any more. I want to say something new and insightful, something beautiful and deep. I want to riff on an idea, to take it and transform it and expound upon it, want to pounce…
I have remarkably little to talk about this week. I’ve been putting the hours in, but they’ve all been towards porting existing code into Haxe. At first, I found this task tedious and demoralizing, but as I get deeper into…