Skip to content
No results
  • A
  • A Scorn Gift For
  • About
  • About (old)
  • Art
  • Attribution
  • Ben Taber: Music Portfolio
  • Bound City
  • Bound City: Soundtrack
  • C
  • Convergence Compulsion: The Satisfaction of a Job Well Done
  • Eight Seconds: Manipulated Through Time
  • Everending
  • EverEnding Soundtrack
  • EverEnding Writing
  • F
  • F
  • FX Machina Sprites Documentation
  • G
  • Games
  • Graffito Corns
  • Home
  • Hotline Miami: Endings
  • Hotline Miami: Plot
  • I
  • Mechropolis
  • Music
  • N
  • O
  • O
  • PlaySpace Zer0
  • Portfolio: Animation
  • Portfolio: Game Development
  • Portfolio: Illustration
  • Portfolio: Main
  • Portfolio: Music
  • Portfolio: Writing
  • R
  • R
  • S
  • Sample Page
  • Scaring Off Rot
  • Schedule
  • Scrota Off Grin
  • T
  • The Octopus in my Mind
  • Tools
  • Writing
Problem Machine
  • Bound City
  • Writing
  • Games
  • Music
Problem Machine
  • Development, Life in the Machine, Programming

EverEnding DevBlog 100: Unsettled

Wow it sucks that this is going to be the 100th update, because this was actually a pretty shit week for productivity. If I’d realized sooner that this was going to be number one-hundred, maybe I could have tried to…

  • Problem Machine
  • September 29, 2014
  • Essays, Game Design, Narrative Design, World Design

Transistor and Bastion

[extensive spoilers for both Transistor and Bastion] It’s hard to put a name to the relationship between Transistor and Bastion. Is Transistor a successor? A spiritual sequel? A sister game? The relationship between the two is similar to that between…

  • Problem Machine
  • September 28, 2014
  • State of the Machine

I am bad at doing things

I’ve barely touched Brothers, but I have a big ol’ followup to my Transistor piece in the works now. I will finish it SOMETIME. I think this might be a bit more in line with traditional criticism than my previous…

  • Problem Machine
  • September 26, 2014
  • Life in the Machine, Personal

DevBlog: Diverted

Bleh. Okay. I’m done working on Turncoat for now. It was going okay, but I just have zero passion for the project at the moment.  I think it might be worth picking back up at some point, but right now…

  • Problem Machine
  • September 22, 2014
  • Criticism, Essays, Life in the Machine, Narrative Design, Playing Games

The Resistance

[slight spoilers for Transistor and Bastion] Change is the status quo. Some people fight against that change, and some people embrace it. One side calls themselves a revolution and the other calls themselves tradition, but when we have a tradition…

  • Problem Machine
  • September 18, 2014
  • Development, Eve, Life in the Machine, Programming

Turncoat DevBlog 3: Assets

I completely forgot to write a devblog yesterday. Changing up my schedule a bit is completely throwing off my sense of what to do when. So what have I been up to? I got all of the game’s menus except…

  • Problem Machine
  • September 15, 2014
  • Life in the Machine, Playing Games, State of the Machine

Variety

I’ve been having a hard time thinking of things to write about. This is probably largely because my heart just isn’t in it as much any more. For a couple of years this blog was the anchor of my week,…

  • Problem Machine
  • September 10, 2014
  • Development, Eve, Life in the Machine, Programming

Turncoat DevBlog 2: Focus

I’ve been spending a lot of the last week trying to figure out if I really want to be working on this game and, if so, how I want to go about working on it. I’m trying to sort out…

  • Problem Machine
  • September 7, 2014
  • Development, Essays, Life in the Machine, Personal

Trapped

In this stupid house, the only place I can afford to live at the moment, with inconsiderates who leave messes and fail to maintain the property – in a web of decisions going back decades, schools and friends and identities…

  • Problem Machine
  • September 3, 2014
  • Development, Game Design, Programming, Turncoat

Turncoat DevBlog 1: Adjustments

I don’t have a header for this project. I should probably come up with one sometime here, but that’s a low priority in the greater scheme of things. I’m not feeling too great today, so here’s where the project’s at:…

  • Problem Machine
  • August 31, 2014
Prev
1 … 51 52 53 54 55 56 57 … 87
Next