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Problem Machine
  • Development, Life in the Machine, Programming

EverEnding DevBlog 106: Tracks and Sidetracks

The first thing I did this week was throw together a rough list of the programming tasks remaining to be done: Game-state changes (recording defeated enemies, found items, triggered events, etc) Attack registration and collision with entities Dialogue management Text…

  • Problem Machine
  • November 9, 2014
  • Development, Life in the Machine, Programming

EverEnding DevBlog 105: Moving On

Detail editor is done. Finally. it’s not perfect, but it works reasonably well. I’m sure that when it comes time to actually build levels and stuff using it I’ll find tons of issues that need fixing, both in the editor…

  • Problem Machine
  • November 2, 2014
  • Life in the Machine, Personal

What You Are

It’s Halloween now. I am not a child or a person who has children, nor even someone who turns on a porch light and hands out candy, so the trick-or-treating doesn’t matter to me. I don’t know anyone here to…

  • Problem Machine
  • October 31, 2014
  • 1 Comment
  • Essays, Game Design, Playing Games

Lone Survivor

I didn’t finish it. I guess that’s a good place to start. I dunno, I generally feel like I should finish these games if I’m going to write about them, but if I’m not that into playing it it can…

  • Problem Machine
  • October 30, 2014
  • Development, Life in the Machine, Programming

EverEnding DevBlog 104: Numbers

Um, you might have noticed that the last two updates had the same name and number. I copy old posts as a template so I don’t have to dig up the header image every time, and once in a while…

  • Problem Machine
  • October 26, 2014
  • Development, Life in the Machine, Programming

EverEnding DevBlog 102: Rewiring

Another one way behind schedule. It took a bit of finagling, but I think the new name system for particles is working correctly. I’ve added a field to edit the particle name into the editor, but it still needs to…

  • Problem Machine
  • October 20, 2014
  • Art Design, Criticism, Essays, Game Design, Narrative Design, Playing Games, Sound Design, World Design

Neverending Nightmares

[moderate spoilers for Neverending Nightmares] I like dreams, and stories about them. Though they never capture quite what it feels like to exist in a dream space, though they never quite emulate that constantly shifting boundary that builds itself based…

  • Problem Machine
  • October 16, 2014
  • 5 Comments
  • Essays, Game Design, Narrative Design, Playing Games, World Design

Brothers: A Tale of Two Sons of the Same Father: That’s What Makes Them Brothers

[Ending spoilers for Brothers: A Tale of Two Sons] I originally chose Brothers: A Tale of Two Sons as a game to write about because Transistor had taken a day or two longer than expected and I wanted something I…

  • Problem Machine
  • October 13, 2014
  • Development, Life in the Machine, Programming

EverEnding DevBlog 102: Rewiring

Unsurprisingly, there have been complications. Foremost among these is a feature that I forgot I needed for particle effects to work properly, at full flexibility and power: The ability for a single particle to change type. I know I’m going…

  • Problem Machine
  • October 12, 2014
  • Development, Life in the Machine, Programming

EverEnding DevBlog 101: Foundational

I’m doing a terrible job of getting these out on-schedule. I think I keep wanting to have some solid progress to show before each update, so on weeks where I’m a bit behind I tend to procrastinate on the devblogs…

  • Problem Machine
  • October 7, 2014
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