War Stories
America has a relationship with violence that is, let’s say, a little too friendly. That’s not to say that the American mindset is violent necessarily, that we are predisposed to do violence, but that so much of our outlook is…
America has a relationship with violence that is, let’s say, a little too friendly. That’s not to say that the American mindset is violent necessarily, that we are predisposed to do violence, but that so much of our outlook is…
As alluded to yesterday, I’ve been feeling somewhat off of my game recently. The good news is that, while I thought there were two major bugs in the collision detection system, they may have had a common cause since fixing…
Eh, I’m tired. It’s hard to focus, hard to create. It’s hard to be the person that makes things. I don’t know if it’s like this for everyone, but for me part of the process of creativity is the process…
Most of this week was taken up with getting the detail editor up to snuff. I’ve got pretty much everything I wanted in there now, undo/redo functionality and bulk selection and easy copying and renaming of details. There may be…
I’ve participated in a couple of game jams with moderate success, but ever since I started working daily on my own long-term game project I’ve found it impossible, Whenever I start to participate in a game jam, a few things…
Made bits of progress in lots of different areas this week. I started off working on the tilesets, but quickly realized that tiles by themselves would probably look pretty lousy for representing more natural looking environments, of which the starting…
The biggest difference between Super Hexagon and other similar games, fast paced reaction endurance challenges like Flappy Bird and Canabalt and Race the Sun, is that the presentation is inverted. You aren’t running away from or towards anything, but rolling…
Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…
There’s an argument that’s been floating around in game design circles for a while that if, say, you have an idea for a game, if you could possibly express that idea using any other medium then you probably shouldn’t be…
I started off the week by working on a simple lighting system. This turned out to be a lot easier than I expected it to be – I’m currently not bothering with making the lights get occluded by anything, so…