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Problem Machine
  • Essays, Exploring Transgression, Life in the Machine, Personal

War Stories

America has a relationship with violence that is, let’s say, a little too friendly. That’s not to say that the American mindset is violent necessarily, that we are predisposed to do violence, but that so much of our outlook is…

  • Problem Machine
  • May 2, 2015
  • 3 Comments
  • Development, Game Design, Programming

EverEnding DevBlog 128: Simple Minds

As alluded to yesterday, I’ve been feeling somewhat off of my game recently. The good news is that, while I thought there were two major bugs in the collision detection system, they may have had a common cause since fixing…

  • Problem Machine
  • April 26, 2015
  • Life in the Machine, Personal

Self-Made

Eh, I’m tired. It’s hard to focus, hard to create. It’s hard to be the person that makes things. I don’t know if it’s like this for everyone, but for me part of the process of creativity is the process…

  • Problem Machine
  • April 25, 2015
  • 4 Comments
  • Development, Programming

EverEnding DevBlog 127: Revisitations

Most of this week was taken up with getting the detail editor up to snuff. I’ve got pretty much everything I wanted in there now, undo/redo functionality and bulk selection and easy copying and renaming of details. There may be…

  • Problem Machine
  • April 19, 2015
  • Development, Essays, Life in the Machine, Personal

Game Jammed

I’ve participated in a couple of game jams with moderate success, but ever since I started working daily on my own long-term game project I’ve found it impossible, Whenever I start to participate in a game jam, a few things…

  • Problem Machine
  • April 18, 2015
  • Art Design, Development, Game Design, Programming

EverEnding DevBlog 126: Bits and Pieces

Made bits of progress in lots of different areas this week. I started off working on the tilesets, but quickly realized that tiles by themselves would probably look pretty lousy for representing more natural looking environments, of which the starting…

  • Problem Machine
  • April 12, 2015
  • Art Design, Criticism, Essays, Game Design, Playing Games

Hexagon

The biggest difference between Super Hexagon and other similar games, fast paced reaction endurance challenges like Flappy Bird and Canabalt and Race the Sun, is that the presentation is inverted. You aren’t running away from or towards anything, but rolling…

  • Problem Machine
  • April 11, 2015
  • 1 Comment
  • Art Design, Development, Game Design, Programming

EverEnding DevBlog 125: Tiles

Lighting system is basically completely implemented but I haven’t created the entities to test it out yet. I’ll get to it at some point here, but it’s kind of a low priority. I fixed all of the bugs that resulted…

  • Problem Machine
  • April 5, 2015
  • 1 Comment
  • Essays, Game Design, Narrative Design

Built From Ideas

There’s an argument that’s been floating around in game design circles for a while that if, say, you have an idea for a game, if you could possibly express that idea using any other medium then you probably shouldn’t be…

  • Problem Machine
  • April 4, 2015
  • Art Design, Development, Game Design, Programming

EverEnding DevBlog 124: Resolved

I started off the week by working on a simple lighting system. This turned out to be a lot easier than I expected it to be – I’m currently not bothering with making the lights get occluded by anything, so…

  • Problem Machine
  • March 29, 2015
  • 5 Comments
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