EverEnding DevBlog 148: Contrast
Well it’s not quite what I wanted to have done but I made a good little chunk of progress this week. I mostly focused on the test enemy entity like I was planning, fixing little bugs in the pathfinding and…
Well it’s not quite what I wanted to have done but I made a good little chunk of progress this week. I mostly focused on the test enemy entity like I was planning, fixing little bugs in the pathfinding and…
I uninstalled Team Fortress 2 about two weeks ago now. Not for the first time, and it remains to be seen if it will be the last – though my past history with multiplayer games suggests it won’t be. At one…
This week I mostly worked on getting the damn enemy entity navigation working properly, and a bit on creating a jump animation prototype for it as I went. Though it involved an awful lot of just staring at the same…
Every aspect of a game communicates something about the overall experience of the game. It’s very easy, and very common, for these signals to be confusing and conflicted: Yet it’s hard to say definitively that these conflicts are flaws or…
Spent this week getting a basic ranged attack working, which turned out to be difficult in surprising ways. For some reason only one attack could exist at a time, others just disappeared – I eventually figured out this was happening because…
I get angry at myself. There’s a lot to be said for humility. It’s nice having no expectations in particular of yourself and thereby being able to surprise yourself – not, that is to say, having low self-esteem, but avoiding…
At this point I’m ready to admit that my approach of trying to work harder for fewer days isn’t quite working out. That’s not to say it’s inherently unworkable, but if I’m going to do it I need a little…
Children will believe basically anything. That’s their job. At some point later in life, there’s usually some form of disillusionment, and we learn to distrust the motives of others, to believe that we are being manipulated. Afterwards we find that…
Two weeks. We’ll just call it a two week vacation, though the first week was mostly just days I was too sick to think properly. Aside from a couple of quick, desultory pecks at my code base, essentially zero progress…
I took a vacation. This vacation ended up being artificially extended by a nasty cold and some other medical issues at the start, so now as I sit here it’s been two weeks of more or less complete non-productivity at…