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Problem Machine
  • Essays, Game Design, Playing Games, Uncategorized

Frustration

What role should frustration have in the player’s experience of a game? It’s a tricky question. For a while game designers assumed the answer was ‘none’, that frustration was an inherently unpleasant experience with nothing to offer, that it stood…

  • Problem Machine
  • February 13, 2016
  • 3 Comments
  • Development, Programming

EverEnding DevBlog 167: Revisitation

Well I just spent a week getting something I had working before working again. I’m sure this is a common programmer experience but still: Goddammit. The good news is, I guess, that the code is more elegant and straightforward, rescalable…

  • Problem Machine
  • February 7, 2016
  • Essays, Life in the Machine

The Last Word In

More than once I get an idea and start writing a post only to realize after one or two hundred words that I don’t really believe in what I’m writing. It’s a concept that sounds logical, and I can wrap…

  • Problem Machine
  • February 6, 2016
  • Development, Programming

EverEnding DevBlog 166: I Apparently Forgot To Title This

Something I’ve noticed: While I was working on the final mastering phases of my album, even though it was a lot of work of a sort, it was also a section of the day where I had nothing else to…

  • Problem Machine
  • January 31, 2016
  • Art Design, Essays, Game Design, Narrative Design, Playing Games, World Design

Simple Appeal

Sometimes it’s embarrassing how simple our tastes really are. You know, we can write essays about why we love what we love, what works and doesn’t, about the delicate structure of ideas that play against each other in this particular…

  • Problem Machine
  • January 30, 2016
  • Development, Programming

EverEnding DevBlog 165: Framing

Weird week, though I know I say that a lot. Took a first run at trying to work on AnxEdit concurrently with the game, which worked alright for the first couple of days, while I built out a general task…

  • Problem Machine
  • January 24, 2016
  • 1 Comment
  • Music

From Spare Parts and Parts Unknown

Over the last year, I wrote a piece of music each month with the intent of collating all of them into an album. Most of these I’ve put up on the blog as I went, generally as a sort of…

  • Problem Machine
  • January 23, 2016
  • Development, Programming

EverEnding DevBlog 164: New Ways

I went to New York and back, which is why I didn’t have an update last week. I had a real nice time, but it was also super exhausting. I took the opportunity, however, to do some thinking. About how…

  • Problem Machine
  • January 17, 2016
  • 1 Comment
  • Essays, Game Design, Narrative Design, Playing Games

Things Unseen

It’s interesting how much goes into a game that the player never sees. Old versions, unused content, hidden details of construction, or simply paths the player never takes. As we play the game, this stuff is invisible – sometimes we find…

  • Problem Machine
  • January 16, 2016
  • 1 Comment
  • Development

EverEnding DevBlog 163: Vacation

I’m a few thousand miles away from home and very busy this week, so uh, no progress to report. No dev to blog. Updates resume next week.  

  • Problem Machine
  • January 10, 2016
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