Escort Quest
There’s this guy who watches these Dark Souls streams called Problem Machine, and he occasionally gives me shit like: “He’s not going to do it this time,” you know, just like “This is going to be a bad podcast,” “he’s…
There’s this guy who watches these Dark Souls streams called Problem Machine, and he occasionally gives me shit like: “He’s not going to do it this time,” you know, just like “This is going to be a bad podcast,” “he’s…
Thanksgiving was a couple of days ago, but I’m still feeling the holiday spirit, such as it is. Thanksgiving is a good holiday wrapped in a bad holiday. It’s a time for coming together and taking stock of the many…
The saying that the love of money is the root of all evil is both very useful and very misleading. It is a specific case of a principle that one can easily generalize: The love of means over the ends…
President Trump. President Donald fucking Trump. The last few days have been strange. There was a kind of trick we played on each other as kids, where we’d hold one fist on the other person’s head, hit it lightly with…
As games have become larger and more complicated, development teams have grown bigger – and, as development teams have grown bigger, we break down the work that needs to be performed on a game into smaller and more specific categories…
This was an eventful month! Following my devblog post last month, I started sharing the project on a couple of game dev forums, and through a logical process which eludes me now 30 days later determined that a) I wanted…
Halloween keeps growing. More and more over time, this act of pretending, and of naked greed for candy, has defined who we are. It’s expanded, taken over the entire month. October is Halloween now. It’s a couple of days before…
How is a number like a hero? How is an equation like a tragedy? First: The world as we perceive is not the world as it is. As we perceive the world we live in, through our sense of sight…
A couple of weeks ago, I wrote about how finding an audience is tied to finding a community, and generally being more open as a way to access more energy and creativity. Since then, I’ve been trying to be more…
There’s a narrow line that games have to walk when it comes to story. On one side, we have a story that seems not to acknowledge that it’s kind of stupid that you spend most of the time in it…