More Problems
[INSERT FOOTAGE OF MAN IN BUSINESS ATTIRE TURNING AROUND IN LEATHER OFFICE CHAIR] Oh, hello, I didn’t see you there. My name is P. Rob LeMachin, CEO and sole proprietor of Problem Machine. Now, you might wonder what we do…
[INSERT FOOTAGE OF MAN IN BUSINESS ATTIRE TURNING AROUND IN LEATHER OFFICE CHAIR] Oh, hello, I didn’t see you there. My name is P. Rob LeMachin, CEO and sole proprietor of Problem Machine. Now, you might wonder what we do…
A thing about video games that I wonder sometimes if people really understand is that they’re made to be completed by the player. Dark Souls is made to be completed. Cuphead is made to be completed. The most challenging (or…
A sense of humor is an important thing to have. I think people often underestimate the importance and functionality of humor – we think of humor as being the engine that powers jokes, that makes us laugh, that entertains and…
I’m frustrated with the role that dissatisfaction plays in my life, and I’m also dissatisfied with frustration. I’ve been trying to… optimize. Trying to figure out a particular life goal and to aim towards it, to sort out which contradictory…
I generally haven’t watched much in the way of television over the last decade or so – little bits here and there, occasionally bingeing on a series or seeing an episode or two at someone else’s house. Over the last…
A week or two ago I was watching someone play through the first Silent Hill game, and I was thinking about the role that combat plays in horror games. In many cases, the entire idea of combat has been phased…
As you may have noticed, I took a bit of a break. Why? Oh, I just wanted to take some time to figure things out, to think about better ways to approach my life. I wanted to see what a…
Another weird month! They’re all weird months, now. I suppose that makes them normal, in a way. In an actual for real way, though, they remain weird. Last month I mentioned that I was going to be working less on…
This month was a completely different kind of weird month than the last weird month – but weird nonetheless. I ended up taking around two weeks of vacation, between a planned family visit, a memorial service, and associated travel times. When…
It’s been a bit of a weird month. I haven’t worked deeply on much, but made a lot of slight progress on different things, and have also made some substantial revisions to the game design. Well, first things first, I…