Context and Command

Context-sensitive controls have been around a lot longer than we tend to think. The phrase became commonplace when used to describe third-person action games around the early 2000’s that used cover systems and the like, implementing one button press for…

Synecdoche

There’s a way of talking about games that’s begun to bother me – most games, when we describe and discuss them, particularly in comparison to one another, tend to get boiled down to one or two focal points, a gimmick…

The Future

It can be difficult these days to create art. Art is an abstracted way of speaking to the world at large, over the boundaries of time and distance, and it’s very difficult to remain motivated to articulate ideas into concrete…