A Sense of Place
I don’t know where the bottomless pit began. Maybe it’s always been there. How can something with no end have a beginning? But I think most of us first encountered the bottomless pit playing Super Mario Brothers, falling off the…
I don’t know where the bottomless pit began. Maybe it’s always been there. How can something with no end have a beginning? But I think most of us first encountered the bottomless pit playing Super Mario Brothers, falling off the…
Around this time last week, I discussed how games have a hard time portraying the unreliability of memories because this erodes the player’s ability to trust the information they’re receiving from the game. I’ve been thinking about that, and it…
Rules are most of what defines a game, but there tends to be a method, a principle, by which a game’s rules are applied, and these principles, the meta-rules that dictate the design of the game to the designers, are…