Wildfrost
After Slay the Spire released into Early Access in 2017 and was one of the best-designed games ever made, a wave of roguelike deckbuilders inevitably followed. Most of these were, I would say, pretty uninteresting — Slay the Spire excels…
After Slay the Spire released into Early Access in 2017 and was one of the best-designed games ever made, a wave of roguelike deckbuilders inevitably followed. Most of these were, I would say, pretty uninteresting — Slay the Spire excels…
In August of 1993, Magic: The Gathering was released. I was 10 at the time, and it was a year or so later that I was introduced to the game, I believe somewhere in between the release of the Antiquities…
One of the most common ways to evaluate a game design decision is in terms of “risk and reward”. Usually we assume that that whenever the player takes a risk it should be to attain a commensurate reward, and so…
I’ve continued to play a ton of Slay the Spire over the last few weeks, though I’ve dropped off a bit. Even when I’m not playing the game I like to think about the game. I’ve been thinking about one…
I have been spending the last 10 days or so playing way too much Slay the Spire. They say write what you know, and right now my brain knows nothing but the pleasures of building a badass deck to kill…