Progress
Games are about progress – I can state this with some confidence since it’s a natural outgrowth of games both as narrative works and games as systems which generate results from input. Even games that are technically endless are built…
Games are about progress – I can state this with some confidence since it’s a natural outgrowth of games both as narrative works and games as systems which generate results from input. Even games that are technically endless are built…
I played Undertale and I’m not sure if I’m going to actually be able to write about it. It’s a remarkable game, but I don’t know what to remark. I guess I’ll try, even though I’m sure people have written a…
It’s interesting how much goes into a game that the player never sees. Old versions, unused content, hidden details of construction, or simply paths the player never takes. As we play the game, this stuff is invisible – sometimes we find…
I’ve been playing and replaying old Fallout games – there may be some kind of tenuous connection between that and the release of Fallout 4, but mostly I just finally got around to playing through New Vegas and that whetted…
The problem with dialogue system components in RPGs tends to be that they’re components in RPGs. I’ve been playing Fallout: New Vegas: This game, like the earlier Fallout games, is premised on making important dialogue choices which can have a…
In 1995 when Chrono Trigger came out, I would have just turned 12. I stayed up through the Summer nights of Sacramento, playing until 5 in the morning on the cracked naugahyde couch in my dad’s living room. 20 years…
We are connected, each day to the last, by the path of our history. Your memories are the map, and every so often you compare the landmarks of your life against what you see on that map and, invariably, if…
Sigh. Okay. Well, first, a confession: I didn’t finish the game. I didn’t even reach the 10 hours I’d planned on as giving a game a good solid chance before moving on. I played for about 6 hours. And here’s…
So, last week at around this time I made a post discussing how trying to control how we experience things too tightly can easily lead into us never experiencing them at all. I trailed off at the end with a…
I’ve just begun playing Dark Souls. I’m not very far into it. I’m not used to this degree of relentless pressure, this viscous viciousness that must be pressed through to progress. It’s clear that there is a path to victory,…