Protagonists
There’s this desire to make stories huge epics, covering vast expanses of space and huge worlds of consequence. There’s also a desire to make the same stories be personal, relatable, grounded in the lives of a few people and their…
There’s this desire to make stories huge epics, covering vast expanses of space and huge worlds of consequence. There’s also a desire to make the same stories be personal, relatable, grounded in the lives of a few people and their…
In art, characters are designed and presented – every aspect of the character’s design was considered at some point along the way, and most have some sort of significance. Even in live-action films and theater, people are cast to embody…
Video games are, at their most fundamental level, a collection of numbers. Anyone who’s done any programming has seen this in action, of course, and had a direct hand in what those numbers are and what they represent. There are…