Stories
The more one pays attention to things, the more one notices similarities. I’m spending a lot of time, now, writing– stories and essays, but they both have a similar rhythm. Exposition, twist, resolution. I can add more twist, or alternate…
The more one pays attention to things, the more one notices similarities. I’m spending a lot of time, now, writing– stories and essays, but they both have a similar rhythm. Exposition, twist, resolution. I can add more twist, or alternate…
In games everything has a clear cause and effect. If you get your face stomped by a cyclops, it’s because you forgot to re-equip your Axe of Extravagant Evisceration after using the Feather Duster of Tidiness for that side-quest, or…
A little while back, I discussed how experienced and incisive players of video games begin to perceive the hand of the designer, to predict his aims, and infer information which the surface layer of the game doesn’t communicate in order…