Tag Morality Systems

Gray Areas

In games, actions have consequences. This is broadly true in all cases: The game is defined by its reactions to the actions you take within its spaces. However, when we talk about games – and when games talk about themselves…

Response

Games are, generally, engines for responding to player input. Whether the game feels good is largely a matter of how robust the response is – robust both in how closely it interacts with the player’s input and in how well-constructed…