Dreaming Alone
I love single-player games. Don’t get me wrong, I like all sorts of multiplayer games as well, and I enjoy cooperation and competition as much as anyone, but what really excites me about the medium of games is the possibility…
I love single-player games. Don’t get me wrong, I like all sorts of multiplayer games as well, and I enjoy cooperation and competition as much as anyone, but what really excites me about the medium of games is the possibility…
Game design is a trust exercise. The player has to be able to trust that the game designer’s decisions make sense, that when they take an action within the system the resultant reaction will make sense and be predictable. “Predictable”…
I finished my playthrough of Sekiro a couple of weeks ago, and I’ve had some time to sit and reflect on the experience. If you aren’t familiar with Sekiro, it’s the newest game by From Software, developers of the Dark…
This week I played through Doki Doki Literature Club, which is a game I’d been vaguely aware of as a harrowing anime experience but, honestly, that describes several games, so it wasn’t really distinct in my mind. I’d like to…
PLAYERUNKNOWN’S BATTLEGROUNDS is a very silly name for a very strange game. The oddness of this game isn’t apparent at first: It looks and sounds like the most generic first person shooter ever made, where a hundred players are dropped…
Evaluating art is difficult. Or, to be more precise, while the evaluation happens quite easily and naturally as we look back on our experiences with the work and judge the impressions they left upon us, what’s actually difficult is trying…
It’s hard to be critical without becoming a curmudgeon. There’s a natural process that occurs: I have an opinion about a game or other work. Someone disagrees with that opinion. To defend my opinion, I restate it in new terms,…
Every aspect of a game communicates something about the overall experience of the game. It’s very easy, and very common, for these signals to be confusing and conflicted: Yet it’s hard to say definitively that these conflicts are flaws or…
I didn’t finish it. I guess that’s a good place to start. I dunno, I generally feel like I should finish these games if I’m going to write about them, but if I’m not that into playing it it can…
[extensive spoilers for both Transistor and Bastion] It’s hard to put a name to the relationship between Transistor and Bastion. Is Transistor a successor? A spiritual sequel? A sister game? The relationship between the two is similar to that between…