Tag Game Criticism

Trust

Game design is a trust exercise. The player has to be able to trust that the game designer’s decisions make sense, that when they take an action within the system the resultant reaction will make sense and be predictable. “Predictable”…

Shovel Knight

Every aspect of a game communicates something about the overall experience of the game. It’s very easy, and very common, for these signals to be confusing and conflicted: Yet it’s hard to say definitively that these conflicts are flaws or…